GTA VI's campaign is organized into chapters rather than one unbroken story, echoing the structure Rockstar used for Red Dead Redemption 2.
Official product-listing language confirms the chapter format, a departure from GTA V's continuous, freely-replayable mission list. Chapters likely mark major turns in the story — shifts in setting, the scale of Jason and Lucia's operation, or their standing with the game's cast of contacts — giving Rockstar a clear structure to escalate stakes and geography as the pair's story moves across Leonida.
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