Studio Headcount Doubled to Bring Real Fashion and Auto Experts Into GTA 6's Production
Written by the GTA6 Resources team
Building the world's most anticipated game apparently took twice the people -- and a lot of outside expertise Rockstar doesn't usually rely on.
According to IGN, Rockstar Games' employee headcount roughly doubled during the development of Grand Theft Auto 6, a scale-up the outlet frames as unprecedented for the studio.
Part of that growth reportedly came from bringing in real-world professionals from outside the games industry to work on specific aspects of the game, including fashion and vehicles. IGN's report suggests this was done to add authenticity to areas of the game that go beyond traditional game design skill sets.
Details on exactly how many people were hired, which departments grew the most, or which outside specialists contributed to the project are not fully spelled out in the available excerpt. It's also unclear whether this expansion was tied to a specific development phase or spread across the entirety of the project's lengthy production.
Given Rockstar's history of tight-lipped development cycles, this kind of insight into staffing and outside collaboration is notable on its own, even without every detail confirmed. As GTA 6's release window approaches, more reporting may clarify just how much outside expertise shaped the finer details of the game's world.




